« Genteknikens nytta | Main | Please Don't Poop in My Salad! »

February 01, 2007

Eudoxa Policy Study #7: Reality of virtual life- The first generation

The Eudoxa Policy Study Reality of virtual life- the first generation written by Alexander N. Kanaev, explains the increased social, economical, cultural and political significance of virtual worlds.

The policy study discusses the social implications of massive multi-player online games (MMOG). It is argued that the opportunities they offer switch the concept of gaming towards an environment with deeper implications than just entertainment. Modern society is ready to extend the concept of virtuality, already commonplace, to whole virtual worlds.

MMOGs offer a model for a new society, a virtual environment attractive enough to become the testbed for a new breed of online communities. Examples from massive multi-player online role-playing games such as World Of Warcraft (Blizzard Inc.), Anarchy Online (FunCom) and Second Life (Linden Lab Inc.) are used to emonstrate that, under the word “online gamingâ€? lies a far more serious development trend with deep social implications.

Download the PDF-file here >>>

* About Eudoxa
* Preface
* Dreams reloaded
* Tool for the brain
* Modeling a new world
* A brand new world of gaming
* Connecting people
* The information overdose
* Defining "virtual"
* Virtuality of split identities
* Introducing MMORPG- the unpronounceable abbreviation
* MMOGs- not your conventional game
* Scale, details and upgradeable worlds
* PVP and cooperation
* Paper doll heaven, or the art of avatars
* Social emulation
* Inventing our own game
* Implications
* MMOG addiction
* Discussion

Pingat pÄ Intressant.se

Andra bloggar om: , , , , , , ,

Posted by Waldemar at February 1, 2007 09:28 PM